Search found 76 matches

by universum
Sun Mar 25, 2007 1:23 am
Forum: Mods - Talk
Topic: To modify the terrain editor
Replies: 13
Views: 9661

Hi again, it is easy, you forgot to set the map size in your RRT_Scenario_User_Patagonia.xml file. You need to make sure it contains this: <IndustriesXMLFile>RRT_Industries_Patagonia.xml</IndustriesXMLFile> <DepotsXMLFile>RRT_Depots_Blank.xml</DepotsXMLFile> <MapSize> 16 </MapSize> <Eras> <Era>
by universum
Sun Mar 25, 2007 12:14 am
Forum: Mods - Talk
Topic: To modify the terrain editor
Replies: 13
Views: 9661

Hi Tomas, I was able to create 20x20 map from Dr. Frag's template by following his instructions without any problems. I have edited the terrain a little bit and played with it for 2-3 hours and everything worked just fine. Memory usage when playing was around 900 MB. Try if it will work on your comp...
by universum
Wed Mar 21, 2007 5:43 am
Forum: Mods - Talk
Topic: A Memory Usage Test
Replies: 23
Views: 15225

Hi snoopy, I have attached the screenshot from my system; I have Windows XP Professional but I believe it should be either the same or similar. Option you want is "No paging file", not trying to set paging file size to 0. As you can see 2M is minimum size when you do want to use it, but you don't. A...
by universum
Tue Mar 20, 2007 4:46 am
Forum: Mods - Talk
Topic: A Memory Usage Test
Replies: 23
Views: 15225

Glad to be of help. It is really not issue of Virtual Memory because that is just addressing space of the processor. It could be mapped to either physical memory or to the swap file. You can force it to use only physical memory (your 3GB) by turning it completely off. Go to Control Panel => System =...
by universum
Tue Mar 20, 2007 3:15 am
Forum: Mods - Talk
Topic: A Memory Usage Test
Replies: 23
Views: 15225

Snoopy55, I have not misunderstood what you intent was, I was just trying to explain that game slowdowns and frequent "frozen" periods are not related to memory because if they were, whenever you lay new track, you would see your harddrive led diod flashing frantically and you would hear the drive w...
by universum
Mon Mar 19, 2007 8:54 am
Forum: Mods - Talk
Topic: A Memory Usage Test
Replies: 23
Views: 15225

Once you get enough tracks into the game, laying new ones takes more time. I think it has little to do with memory but with number of combinations game must calculate, this number grows exponentially even when you put in some optimizations, . In later game, it is not all that uncommon for game stop ...
by universum
Mon Mar 19, 2007 8:43 am
Forum: Mods - Talk
Topic: buildstuff victory condition
Replies: 3
Views: 3758

BuildStuff condition is actually used for building Depots, Stations or Terminals in specific cities: <Condition> <szType>BuildStuff</szType> <bRequired>1</bRequired> <BuildList> <BuildListItem> <szObjectType>Depot</szObjectType> <szObjectName>Terminal</szObjectName> <szCityLocation>TAG_CITY_NAME_MOS...
by universum
Mon Mar 12, 2007 6:18 am
Forum: Mods - Talk
Topic: how to limit the amount of money at the end? and other ideas
Replies: 10
Views: 7165

One way is to run long distance transport of goods, it could result in net loss rather easily (no distance or speed bonus unlike with passengers and mail). This way you will have to run another trains just to keep the trains you need to fullfil scenario goals operating. You can also limit number of ...
by universum
Sat Mar 10, 2007 5:15 am
Forum: Maps in Development
Topic: New map Spain
Replies: 25
Views: 30314

Here's a question: when you pick up goods, say manufactured goods from a city and deviler them to the adjacent city which does NOT accept them, does the city that produced the goods get any "credit" for the delivery? I know it makes no money, but I've also noticed that a city grows faster when it's...
by universum
Sat Mar 10, 2007 3:28 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 220306

hi karsten , I could not have posted those, as you say, great screenshots if there was no great map in the first place. BTW. I have tried on harder difficulty and I don't think it is possible, definitely not on robber baron starting from Flagstaff. I have tried to pull all the tricks but there is ju...
by universum
Fri Mar 09, 2007 8:13 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 220306

G3mInI, I confess I really dislike overpass bridges, because they look like nothing you would ever see in real life (they also remind me of the inelegant bridges in RRT3). But they are hardcoded in the game and so you are right, I need to bring them back. I avoid them myself by using the terrain fo...
by universum
Fri Mar 09, 2007 7:46 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 220306

Hi everyone, I have completed the map on Mogul/Hard starting in Flagstaff just a year ahead of the deadline (but it could be done sooner with a little better planning). Most difficult was to complete first era objectives while setting up economic foundation for further success. My plan was simple, b...
by universum
Wed Mar 07, 2007 3:41 am
Forum: Maps in Development
Topic: Arizona Gold V2.4 PcMac
Replies: 162
Views: 220306

Yey! "my" scenario is reality. Looking forward to giving it a shot. Thanks Kersten PS: I cannot imagine this being less than 10/10 in my book. EDIT: just finished looking at the map, it is looks like a lot of fun to play, terrain is magnifficent, there could have been more forests around Flagstaff (...
by universum
Mon Mar 05, 2007 3:39 am
Forum: Maps in Development
Topic: North East UK Map - 2 versions.
Replies: 34
Views: 29110

Must say that this map is not of my favorite kind. The good: :D it has scenario The bad (in my humble opinion): :( too many places and industries placed rather densely (In many cases, train won't really leave the departing station before ariving to destination) :( terrain is not very interesting and...
by universum
Sun Mar 04, 2007 12:19 pm
Forum: Maps in Development
Topic: Liverpool and Manchester V3
Replies: 38
Views: 38525

I have managed to do it on Robber Baron/Hard/no AI too. Starting from Warrington. It took me several tries to succeed in the first era, but when I eventually did, it was with quite a lot of time left. After I got a good start, I eased up a little and the result was that I had problems with making en...